AI Insights · Timothy · January 2023
Top 5 Solitaire Games in Sweden Q4 2022: Performance Insights
Explore the performance of the top 5 Solitaire games on a unified platform in Sweden during Q4 2022, including trends in downloads, revenue, and active users.
In this article, we take a detailed look at the performance of the top 5 Solitaire games in Sweden for the fourth quarter of 2022. Our analysis includes data on weekly downloads, revenue, and active users, with all figures provided by Sensor Tower.
Solitaire - Classic Card Games
During Q4 2022, Solitaire - Classic Card Games saw a consistent increase in weekly downloads, peaking at approximately 3.1K in the final week of December. Weekly revenue fluctuated, reaching a high of around $57 in the same week. The game also maintained a solid base of weekly active users, starting at 30.7K and increasing to 34.6K by the end of the quarter.
Classic Solitaire
Classic Solitaire had a varied performance in terms of weekly downloads, with a notable peak of 4.7K in mid-October but dropping significantly to just 2 by early December. The game’s weekly active users also followed a declining trend, starting at 1.5K in early October and ending at approximately 1.6K by the end of December.
Solitaire - Classic Card Game
Solitaire - Classic Card Game experienced steady growth in weekly downloads, with a notable increase to 1.4K by the end of December. Weekly revenue saw modest fluctuations, peaking at $43 in mid-December. The game’s weekly active users showed a slight upward trend, starting at 13.5K and reaching 14.1K by the end of the quarter.
Solitaire - Classic Card Games
This version of Solitaire - Classic Card Games maintained consistent weekly revenue, with a peak of around $202 in the last week of December. Weekly downloads showed some variability, peaking at 1.3K in late October. The game’s weekly active users remained robust, ranging from approximately 196K to 225K throughout the quarter.
Solitaire
Solitaire witnessed a decline in weekly downloads, starting at over 1K in late September and dropping to just 13 by the end of December. Weekly revenue also showed fluctuations, with a peak of $38 in late October. The game’s weekly active users followed a downward trend, beginning at 8K and decreasing to around 6.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.